tag:blogger.com,1999:blog-7535418507373561028.post2220996466588227503..comments2023-07-06T21:26:16.178+10:00Comments on The Animation Garden: Free and Handy Advice on AdvisingIanhttp://www.blogger.com/profile/00237535505835764126noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7535418507373561028.post-92113228657907102222009-02-16T12:29:00.000+10:002009-02-16T12:29:00.000+10:00are you secretly asking me to draw over the top of...are you secretly asking me to draw over the top of other peoples work?... I think you are.<BR/><BR/> ^_^ naw I wouldn't, but these two tools seem very interesting, and I'll keep them in mind. I might not have use for them now, but I'm sure sometime down the track I'll use them.Mitchhttps://www.blogger.com/profile/13194817631800545339noreply@blogger.comtag:blogger.com,1999:blog-7535418507373561028.post-80552474209856474012009-02-10T20:03:00.000+10:002009-02-10T20:03:00.000+10:00"Stick to the animation principles (AH! I mean rul..."Stick to the animation principles (AH! I mean rules), subjective stuff about style should only be on the table if someone asks you for your opinion." Is an animation god nugget.frankhttps://www.blogger.com/profile/12222027220337107714noreply@blogger.comtag:blogger.com,1999:blog-7535418507373561028.post-2720975479426585372009-02-10T20:01:00.000+10:002009-02-10T20:01:00.000+10:00Hey IanYou know when someone presents a 'polished ...Hey Ian<BR/><BR/>You know when someone presents a 'polished turd', sometimes the sparkles are very distracting, how does someone, say for example, an animation teacher, provide a worthwhile critique?<BR/><BR/>I am tempted to say,"That's a good warm up. How about this time show me each planning stage so we can have a conversation at each decision making point."<BR/><BR/>I plan to set 50 - 100 frame exercises. So that I can say 'start again'. Thoughts?frankhttps://www.blogger.com/profile/12222027220337107714noreply@blogger.comtag:blogger.com,1999:blog-7535418507373561028.post-9603384155192817702009-02-02T15:32:00.000+10:002009-02-02T15:32:00.000+10:00Hi Ian,This is a simple free screen marker program...Hi Ian,<BR/><BR/>This is a simple free screen marker program: <A HREF="http://www.screenmarker.com/" REL="nofollow"><B>screenmarker</B></A> <BR/><BR/>Not as fancy as active pen, just a simple marker.frankhttps://www.blogger.com/profile/12222027220337107714noreply@blogger.comtag:blogger.com,1999:blog-7535418507373561028.post-72987892148387005422009-02-02T08:39:00.000+10:002009-02-02T08:39:00.000+10:00I'm practicing by critiquing the 11second Club ent...I'm practicing by critiquing the 11second Club entries for January. Timely advice Ian. Excellent post, especially about seeing through the 'stuff*' to look and critique the animation. I totally agree. It helps to sharpen an "animator's eye" when you have to comment on another animator's work.<BR/><BR/>*Appealing character design, lighting and shot design are important. But I reckon Ian might be able to expand a bit on that?<BR/><BR/>To me, it's getting down into the nitty gritty of animation, stripping off the 'stuff' and, for example, looking at some of Glen Keane's ruff planning for movement... then, as a next step, also looking at the other layers that build a final product (framing, lighting, textures, character design...)Anonymousnoreply@blogger.com