tag:blogger.com,1999:blog-7535418507373561028.post738600694953025671..comments2023-07-06T21:26:16.178+10:00Comments on The Animation Garden: Scale Your Curves UpIanhttp://www.blogger.com/profile/00237535505835764126noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7535418507373561028.post-89996858959947112632009-10-17T21:11:31.655+10:002009-10-17T21:11:31.655+10:00Hi Ian. Nice quick tip. Some of the 3D animators I...Hi Ian. Nice quick tip. Some of the 3D animators I'm working with at SBIT are starting to use the scale tool and small algebraic equations in the stats boxes in the graph editor (GE) to make adjustments. This acale tool adjustment as the character is miving is another excellent tool in the tool kit.<br /><br />Definitely save your work before adjusting things in the GE while the character is in motion, would be my advice. Sometimes Maya has a seizure.<br /><br />I find setting up the 2 pane view with the character in the top pane and the GE in the underneath pane an effective way to view changes in the GE having real-time changes on the character, either in posing or animation. The other option I sometimes use is having the GE in a 'tear off copy' view panel that can be minimised. <br /><br />Some of the fancy students have a two screen set up at home because 2nd monitors are so cheap (if not free) to find. That way you can have the GE on one screen and watch the effect on the character in another screen.<br /><br />Another way to view the clavicle roll in your example, may be to use the mute channel options in the channel editor to isolate the clavicle roll and mute the animation on other selected controllers? (That's a question for my 3D guru)Frankhttps://www.blogger.com/profile/16735300076419917663noreply@blogger.com