Lately I have been having a bit of fun with some old school traditional animation in Photoshop. I've talked to a few students about it and they seemed interested in how I do it, so I thought I'd make a video. I also cover how you can use the same system for rotoscoping.
Showing posts with label Traditional. Show all posts
Showing posts with label Traditional. Show all posts
2D Animation Re-evolution?
"In animation, it's the imperfections that are so charming," says Mike Surrey, one of the supervising animators. "In fact, the computer is so precise that with CGI you spend a lot of time making it imperfect, so hand-drawn does feel more romantic. There's a lyricism to hand-drawn, which makes it a very intuitive thing for artists." more ...The Beatles
4pm
The Big Snit
The NFC has just uploaded another bunch of its classic animations, including my all time favourite The Big Snit by Richard Condie. Other classics up now include The Cat Came Back and Neighbours by Norman Mclaren. Its well worth your time to rummage through the whole site.
Some interesting Blogs.
Arthur Filloy is a Brisbane based Director, Producer and all round animation Guru. In the past I've had the great pleasure of working with Arthur, he was my director on some Cartoon Network spots I did in 2007. The scope and quality of his work is huge, he rocks.
For some inspiration, check out the Animation Backgrounds blog.
The Chestnut Tree
How to Hook up Your Home Theater
Animation Tip ~ Back & Forth ~ between key frames
Another tip from Eric Schuer. With first years about to start work in Maya, I think this tip is great, and it features examples from The Incredibles and Aladdin. "When you move from one pose to the next, nearly every single body part should move, even if it’s only a little bit. And you need to make sure each part moves naturally. So, in order to check that each body part is moving the way that it should, you’ll have to rely on your “next key” and “previous key” buttons."A NOTE FROM IAN - I've added a link to this article to the Process category of the Resources section :)
CG vs 2D or Money vs Art?
From time to time I have been known to share my theory that even though feature films may have been what inspired many of us to become animators in the first place, they are the fools gold of the modern animation industry. I've always thought that people drastically underestimate the massive effort it takes to pull everything together it takes to make a feature. But now to ad insult to injury comes the news that its not even worth doing for the pay. Yee Gad!This is why I preach that you have to love the process of making and crafting animation, if you do then you are immune to this kind of stuff. It becomes peripheral.
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